Infinite Floor With Vray Inside 3DS Max 2014

The infinite floor look

It’s just one of those must to know and it looks so great for so many things.  When you don’t know what to do, do the infinite floor look… thats what i always say. This is also how you would go about to render out something that you would then later composite in let’s say Adobe After Effect with a real photo or video as a background. This way you still get the shadows which is a must if you want it to look realistic. Not much more to say, it’s just that awesome!

Comments 22

  1. Hello
    I was trying this out however for some reason, the reflections dont show up. If I turn the reflections up on the base material, you can see the edges of the plane.
    Any insight on this?

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      1. Yes..
        Matte surface : Chk
        Matte for refl/refr : chk
        Alpha contribution : -1
        Shadows : Chk
        Affect Alpha : Chk
        Reflection Amt :1
        Refraction Amt :1

      2. Does your text reflect? could not see it in the image attached. Any way to control the amount of reflection without messing with the base material?

        Thanks so much for your insights!

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        Well i didnt have any reflection for that scene. But with those settings you should see reflection.

        Could it be the fresnel amount in your reflection? Or maybe you have in “object properties” for the object unchecked “Visible to reflection/refraction”?

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  2. Hi, do you know how to make the plane reflection invisible also? For example I have a smart phone standing on the plane but I can see the horizon reflection of the plane on the phone, do you know how to remove it? Good tut, thx.

    1. Or exclude an object reflection on another object? That could also do the trick if thats possible.

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      As long as you have a vray material in the base with reflection on you can just tick the “Matte for refl/refr” in the VrayMtlWrapper.

      To get rid of the line you could have a gradient in your reflection slot on the base material. Or use a VrayDistanceTex. With these two options you can control how far the reflection will go.

  3. Hey Johannes,
    mint tutorial and thank you for taking the time to show off these quick techniques. I often find myself trying to setup more complex scenes that what is really needed with all the Vray Cams and exposure controls. My only feedback is it would have been amazing to show in a tiny bit more detail that last point you made about the environment setup and how it effects the composting once you are in photoshop, as many people fall off the wagon when it comes to how to use the Matte output in comp. Could be a good extension tutorial :).

    Cheers all the way from NZ and keep up the good work

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  4. hello, thank you for this video. but I have some problem. i dont see nice reflactions – my plane is very bright. too bright. I wish i will have something like mirror on the floor – and dont see horizon line. i use to have just vray plane with mirror material on it (with 0.9 gloss so its a little bit blurry) but i have this horizon line. with vray mtl wrapping i dont see horizon line, but mirror material does not work in it – i have very bright plane with almost no reflection. settings is as in your video….what im doing wrong?

    greetings 🙂

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      Do you have “matte for refl/refr” ( only important if you wish to have the alpha tho ) checked in your vraymtlWrapper? you have a vraymtl in your base material? because it works just fine over here.
      Or maybe i’m misunderstanding you?

  5. Hi. I would just like to say thank you for this awesome tutorial. I’ve been looking for this sort of set up for a long time now. The only questions I have are. The gradient ramp that it put into the environment slot, is there a way to make this unaffected by v-rays camera exposure controls? What I am finding is that to get enough light into the scene with a vray camera I end up dropping the f-stop, but this in turn makes my black/dark grey gradient vray light. Is there a way to only affect the scene objects and not the gradient ramp environment?

    Many Thanks,


    1. Oh and I have enough question if thats ok? Is there a way to load a HRDI map into the scene so I can get some advanced reflections but set it up so you can see the HDRI map and still see the gradient map as the background so to speak?

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      Glad it helped 🙂
      You need to uncheck the “Affect Background” in the Vray Settings -> Color Mapping.
      To add in a Hdri just drop in a Vray Dome Light and add in a hdri there and in option make it no visible.

      1. Hi,

        Thanks for the reply. I managed to figure out how to make sure the background didnt change colour.

        As for the HDRI I drop in a dome light (along with the 3 plane lights that are already in the scene), when I do this the scene gets really bright and I can see the horizon line of the vray plane. Why is this? I tried to set the multiplier to 0.1 but I can see still the vray plane horizon line. The scene is lighter but I’m sure I can fix that with the exposure controls on the camera but not sure about the horizon line

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        Why you see the horizon line is because the floor receive GI.
        You can set so the plane wont get GI, but that will give you a different look since then the floor wont bounce light and what not… You could use a gradient in the opacity slot on the floor so it fades out.
        another option would be to instead have a straight floor, have a backdrop so it covers the whole image.

        There are many options, and more 😛 or just post that shit out 😉

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