Intro To Pflow mParticles in 3DS Max 2014

Posted by Johannes Tiner 2 years ago

Let’s talk some about pflow and mParticles. In this intro to pflow mParticles in 3ds max 2014 we learn how to get started with the physics inside of pflow and we also cover some rules that we need to know.

What we will cover in this 3ds max mParticles tutorial

  • Some very basic understanding on how to work with pflow mParticles
  • Particle physics with mParticle a.k.a Box #2
  • Pflow and mParticle rules
  • Adding multiple physic objects inside of mParticles

Getting down and dirty with Pflow mParticles

With 3ds max 2014 we now finaly have the box #2 and #3 from Orbaz integrated into pflow, this makes pflow actually useful. 3ds max 2013 had the box#2 and the lesser worthy tools in box#3 with it’s subscription and to get the full box#3 aka the operators you had to have the full suite to be able to play around with the awesome and some what complex data operators. And 3ds max 2012 and lower needed to have the actual box#2 , box#3 from Orbaz. The names differs from the plugin to the integrated version but they are pretty much the same folks.

Like i have said in a previous article, when trying to figure out a solution for your particle setup think simple. It’s easy to get overly exited about your particle system and then figure our a super complex setup to make it work but like i said, think simple. 

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