In Style of Cinema 4D Mograph Attraction In 3DS Max 2014

Posted by Johannes Tiner 11 months ago

Let’s create the popular effect that has been created so many times over, attraction! This is one of those things that we have seen many times by Cinema 4D users and it is a nice thing to know. Pflow is the tool to use when creating this, it’s easy, fast and most important, fun! Are you ready to rock?

What we will cover in this 3ds max mParticles tutorial

  • How to create our mParticle physics world
  • Some basic rules of pflow and mParticles
  • Attracting spheres with the help of find target
  • A tiny bit of lighting and adding shaders
attraction-screen

Cinema 4D is nice but so is 3ds max

When wanting to create something typical mograph ala Cinema 4d it usually requires particles and with pflow and it’s mParticles we can create some really complex and cool stuff very easy. Pflow being event based makes it an easy to use for beginners but just becouse it’s easy doesn’t make it less powerful.

Pro tip incoming with 3 “simple” – When you want to make some awesome animation with pflow try to think simple, usually the solution to whatever you want to create in pflow is very simple. It’s easy to start thinking out complex setups when starting but many times the solution is quite simple.

  1. emrah

    great tutorials. thanks so much… i want create a simulation about how borned sun, with particules. i search, i tried but i couldnt :)… can you make a tutorial about it?

    1. Do you mean something like Videocopilot did for the Star Trek Into Darkness Intro?
      http://www.youtube.com/watch?v=AYzGhNkNBWs#t=303 @ around 5 min in.

      1. emrah

        nope :)… firstly sorry because my english is not good enough for tell my ideas…. stars born in dust. there is a dust cloud. it became a spiral dust like spiral galaxy. there is a mass like sphere shape in center at the moment and we cant see the star untill its burn. when its burn then our stars borned :)… there are 2 sample in links but they arent cool and video :)..1) img 1 2) img 2 … i hope you will understand :S

  2. emrah

    i hope you saw my last comment.

    1. Hey there,
      I did and i might do one later on, just have to find some good reference photos/videos. :)

  3. emrah

    yess. i found :D http://www.youtube.com/watch?v=80eMTnnLjhs … i want make this with more detail and with particle flow.

  4. Samuel

    Hi there,

    really glad I found this site!
    I´ve been doing some medical animations for some time now, but I still struggle with Pflow and this tutorial just happened to help me right now while not even looking for it!

    Things going to places and sticking there is a quite common thing with little medical thingies…

    Another common thing I always need and always end up faking somehow:

    Getting textures to react to Particles.

    Like say: Little medical thingies flying to another thing and making that thing go BAD or even dissolving it….

    Can you maybe make a tutorial about that or just point me in the right direction here?
    Does Vraydistancetex work with Pflow for example?

    1. Samuel

      …yes it does! Yay! You just have to avoid the circular reference – lets say you have a plane set as the mesh for a Pflow with a Find Target, then you can´t apply a material with a Vraydistancetex to it, that references the Pflow, you have to clone the plane and apply the Vraydistancetex to the clone…

      1. Awesome that you got that figured out :)

        About the sticky thing, you can use the glue operator for that if you really want it to be sticky.

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